
When the framerate stutters and pulls you out of the world for a moment, it’s frustrating. My point is that this game is so immersive that it gives you real-world punishment and reward in the form of emotion, which is why the third point listed above (minor technical and gameplay annoyances) is actually probably worst fault of DS3.
#Dark soul 3 review how to#
When you go back and finally figure out how to get past a particularly difficult encounter, you’re gifted with an overwhelming sense of accomplishment, and it’s so much more rewarding than the “press X to kill this enemy” experience that plagues so many modern games.

You will die a lot, but every time you die, you are resurrected with the most important resource of all- information. If you’re a veteran of the Souls series, you’re no stranger to the “game over” screen… and this experience is no different. The difficulty definitely plays a part in that. Personally, I’m not even really a fan of dark fantasy- I don’t like the feelings of desolation, depression and despair that the genre brings up in me, but DS3 does it in such a way that you really feel connected to the game world and its plight- you do feel what the world is feeling, but even though it’s a world of zombies, dragons and magic, you end up having a very real connection with it… so with every challenge you overcome and every boss you vanquish, you feel like you are actually doing something to rid this world of suffering. Then Dark Souls 3 might not seem like the best game for you… but you’d be wrong.

There are really only three reasons not to play this game, so I want to list them real quick and then use the rest of the review to convince you why they still don’t matter.
